I love Digital Cards. I play all the apps, I buy a lot in game with real money, and I write a similar blog to this one about Digital, all because I find it so interesting. Unlike many of the people who spend a lot of money on Digital, I started off as a Physical card collector, and still classify myself in that way over anything. I am a person who has a foot firmly in both worlds, and I can testify that they are not as mutually exclusive as people make them out to be.
As a whole, digital is quickly becoming a new ambassador for tens of thousands of new collectors, with new users joining each of the four apps on a daily basis. Where it looks like the hobby is declining at a very steady rate on the physical side, digital seems to be increasing in population by the double digits. If you have any desire to continue seeing new products and new cards continue to hit the market on a regular basis, this is a very good thing.
Its a good thing because the hobby needs new people – any people. For the main companies involved in the hobby, debt is a regular thing. Topps has over 100 million, Upper Deck owes the IRS about the same amount, and Panini would be in the same spot if they didnt have support from Italy. Sports cards are getting more and more expensive to produce and sell, and there are fewer people around to buy them each year. That is the definition of a money pit, and interactions with the leagues and players are only getting more difficult and more expensive.
Because of how much money digital can generate 24 hours a day, with no retail space overhead, no warehouse space overhead, no physical production cost, no chasing down players for autographs, and the ability to produce on demand content, its a dream. They can literally operate a card business and not have any of the production limitations that the physical card team does.
For those of you who are familiar, the creation of a physical product begins months, if not YEARS in advance. For digital, that could be a matter of weeks, days or even hours. Its the difference between building an episode of the Simpsons and building an episode of South Park. One takes multiple months, one takes exactly one week. That gives a lot of flexibility in content and every element of the product. Plus, they dont have to pay for signatures or relics, or worry about redemptions.
Based on this situation, its easy to see why each of the companies who makes cards (and some who dont), are lining up to build card collecting games for IOS and Android. Its a golden goose with potential to turn into golden geese. Not only that, with technology taking leaps forward regularly, it presents an opportunity to do “the next big thing” on a much more frequent basis. The last "next big thing" in sports cards happened in 1996 with relic cards. The 20th anniversary is coming up this year. Wow, that is a long, long time.
I get why this is a debate. If people want to live in a simpler time, where there were four sets a year, and people put baseball cards in albums without fear of condition sensitivity, that’s on them. They are going to be waiting a lifetime for things to go back to that.
In the same vein, I see it as counterproductive to continually disparage those who see digital for the real power it represents. Digital is the future, and there isnt much a few blog posts will be able to do to change that. However, that doesnt mean physical wont be there too in some capacity. Its not a guarantee, no doubt about it. Clearly, if trends continue, physical will eventually take a back seat because of cost to profit ratios, and its not just collectors leaving the hobby as the main factor. League licenses are becoming exponentially more expensive to maintain. Player related content is becoming more valuable to all sorts of people, including the league. This means relics are more difficult to obtain and more costly to acquire. Even if more and more people came back to the hobby, it might not be enough in the long run. Every aspect of producing physical sports cards is rising in cost too fast to overcome.
I also want to make sure we talk about this whole thing about “real” cards versus “fake” cards. Calling digital cards fake isnt really accurate. Digital cards are not meant to be “real” any more than the WWE is meant to be real. Its entertainment, its an experience, and its just supposed to be fun for the user. Its NOT designed to be an investment opportunity, even though some treat it that way.
Lets look at digital this way. Its basically a competition with 10,000 people to be the best at a few different parts of the game, and the cards themselves are just a means to an end. We know they can be taken away, we know they arent tangible, but the entertainment value is very, very, very real. The competition is very, very, very real.
Its obvious that physical card collectors rarely see digital as something they could ever spend money on, mainly because I think they are looking at it through the wrong lens. They look at it the way they look at their own collection, and we all know how passionate that can get. They see card collecting as something you keep and something you hold onto, as well as the entertainment of completing the action of collecting.
Digital is just about the entertainment of completing the collecting action, as well as the competition ingrained in the setup. There is REAL value and money involved, because this competition is fierce. The apps are designed to foster this mentality, and like with any competitive atmosphere, people will want to win. That’s digital. My opinion is that its not meant or designed to be something you hoard with the future potential for payoff years in the future. Its not meant to be something you hand down to your kids. Its just supposed to be fun, and Topps has found quite the way to monetize it. Good for them. They need it.
Another one of people’s main complaint about digital’s existence is that they some how feel it takes away quality from the brands they love. Collectors who have been in the hobby for many years see new designs for Topps Series 1, or a shift in the way the photos look on the cards, and they think that the brand continuity between physical and digital is to blame. I see how that argument comes into focus, as people expect that the two teams are tied together. Its not a stretch at all.
In fact, the digital team has its own graphic artists, separate from the artists that create the physical brands. The physical design is created long before the digitization is built, and from what BOTH sides of this say, they work completely separately. Here is Jeff Zachowski, from the physical side:
and Neil Kleid from the digital side:
The designs are the way they are because physical thought that was the best choice of the submitted designs available, and digital uses it to maintain parity. Pretty simple. If you dont like the 2016 Series 1 design, that’s fine. Dont blame digital though, as Bunt isnt the reason that it looks the way it does. After ripping through almost a case worth of Jumbos by myself, I really like the design. I think its quite modern and sleek, and I guess that’s why people dont like it.
Lastly, I have heard people talk about fostering addiction and holding Topps responsible as an enabler for people to spend money they dont have. I swear to god, this is something people use as a dig on digital. Im really just putting this in here so that you can marvel at its ridiculous and hypocritical nature. I wonder if the same people have that similar contempt for Bars and Casinos as well. Addiction is real, but in the end, its the individual who is ultimately responsible for doing anything. Last time I checked, anyone can walk into a card shop and put cases on a credit card. Do we hold contempt for Blowout or DA for making it more accessible? If I wanted to, I could rack up a nice little bill with a group breaker during the time I wrote this article. I dont see many people commenting how they enable the wrong behavior. I see people referring to it as gambling, but no where have I seen the ridiculous argument that doesnt hold the user responsible for their actions.
Let me close by reinforcing how both elements of sports cards can coexist in a fluid way. There is zero reason to pit them against each other or loathe their existence. If you dont like one or the other, that’s fine! You dont have to play and no one is forcing you to rip packs at your local shop either. Lamenting the success of one over the other is such a losing proposition, mainly because everyone seems to be missing the main element that digital brings to the hobby – growth. Not only growth, but potential for enormous growth. If you dont think that is a special thing, its time to realize that card collecting is not some VIP club. You cant and shouldnt want to keep people out. With the way things are going today, its better to adopt a “more the merrier” perspective, instead of looking to find excuses to exclude.
All I am saying is that its fine to not want to be involved in digital, but to paint it as a villain is not seeing the forest or the trees.